Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 86.
10. lappuse
... analysis and for GOMS analysis . In the keystroke analysis work , which can predict speed of use for expert users performing routine tasks , we allowed the designer to create a task scenario by example , using an interface generated ...
... analysis and for GOMS analysis . In the keystroke analysis work , which can predict speed of use for expert users performing routine tasks , we allowed the designer to create a task scenario by example , using an interface generated ...
77. lappuse
... analysis to a first prototype without disruption . The main steps involved in the proposed methodology include a task analysis performed as a hierarchical decomposition of the interactive task into sub - tasks , a specification of the ...
... analysis to a first prototype without disruption . The main steps involved in the proposed methodology include a task analysis performed as a hierarchical decomposition of the interactive task into sub - tasks , a specification of the ...
83. lappuse
... analysis ) . Today , there is a shift of focus : the task analysis should be the starting point for deriving the functional requirements and not vice versa . If both task analysis and functional requirements have been done separately ...
... analysis ) . Today , there is a shift of focus : the task analysis should be the starting point for deriving the functional requirements and not vice versa . If both task analysis and functional requirements have been done separately ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual