Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 37.
270. lappuse
... agents a E A. The agents are assumed to have state , some ability to transform states , and a rendering by which other agents may perceive the state of the agent . All agents may be expressed in these terms , for example a human agent ...
... agents a E A. The agents are assumed to have state , some ability to transform states , and a rendering by which other agents may perceive the state of the agent . All agents may be expressed in these terms , for example a human agent ...
274. lappuse
... agent invariance because any event initiated by other agents in the system will have no effect on whether the objective is achieved or not . The objective will be achieved at the initiative of the agent alone . Hence for example , an ...
... agent invariance because any event initiated by other agents in the system will have no effect on whether the objective is achieved or not . The objective will be achieved at the initiative of the agent alone . Hence for example , an ...
376. lappuse
... agents in the Dialogue Component of our model . One grammar corresponds to each agent . Input symbols can be considered as task - level events received by the agent . All input symbols which are start symbols of further grammars define ...
... agents in the Dialogue Component of our model . One grammar corresponds to each agent . Input symbols can be considered as task - level events received by the agent . All input symbols which are start symbols of further grammars define ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual