Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 23.
33. lappuse
... practice likely to be the ' figure ' against the ' background ' . In this example the odd element out will typically become the psychological subject of the OBJ representation , and the rest of the array , with its common ...
... practice likely to be the ' figure ' against the ' background ' . In this example the odd element out will typically become the psychological subject of the OBJ representation , and the rest of the array , with its common ...
129. lappuse
... practice , the most often used interface design method is trial and error . With it , designers are constantly buried by details , and they are forced to continually validate proposed solutions , restructure design problems , and ...
... practice , the most often used interface design method is trial and error . With it , designers are constantly buried by details , and they are forced to continually validate proposed solutions , restructure design problems , and ...
346. lappuse
... practice . Interactors can be built from interactors ; a scrollbar for example consists of a perceivable position within a range of values , and a means of changing that position . An ' included ' interactor is identified by the symbol ...
... practice . Interactors can be built from interactors ; a scrollbar for example consists of a perceivable position within a range of values , and a means of changing that position . An ' included ' interactor is identified by the symbol ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual