Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 85.
26. lappuse
... figure as a whole will form their superstructure . Since the Visual subsystem deals with low - level information ... Figure 2.4 , the arrowheads can be ' seen ' within the double - crosses . The structure of the Object representations ...
... figure as a whole will form their superstructure . Since the Visual subsystem deals with low - level information ... Figure 2.4 , the arrowheads can be ' seen ' within the double - crosses . The structure of the Object representations ...
141. lappuse
... Figure 6. Agenda after Invokable by gesture is selected . Goal Agenda FILE VIEW UPDATE ✪ Make a command executable ... Figure 7. Agenda after an interactor is created . design threads . In our example , when the designers select the ...
... Figure 6. Agenda after Invokable by gesture is selected . Goal Agenda FILE VIEW UPDATE ✪ Make a command executable ... Figure 7. Agenda after an interactor is created . design threads . In our example , when the designers select the ...
282. lappuse
... Figure 17.1 , are used frequently within interaction designs . Therefore , this sequence is a good candidate for reuse to avoid repeating essentially the same articulatory details every time selection is needed in a design . Selection ...
... Figure 17.1 , are used frequently within interaction designs . Therefore , this sequence is a good candidate for reuse to avoid repeating essentially the same articulatory details every time selection is needed in a design . Selection ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual