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" VSDA represents more than 1 ,700 companies throughout the United States, Canada, and a dozen other countries. Membership comprises the full spectrum of video retailers (both independents and large chains), as well as the home video divisions of major... "
Ensuring Content Protection in the Digital Age: Hearing Before the ... - 94. lappuse
autors: United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet - 2002 - 109 lapas
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Competition, innovation, and public policy in the digital age: is the ...

United States. Congress. Senate. Committee on the Judiciary - 2003 - 140 lapas
...association serving the $ 19 billion home entertainment industry. VSDA represents more than 1 ,700 companies throughout the United States, Canada, and...and support the home video entertainment industry. Statement of Video Software Dealers Association "Competition, Innovation, and Public Policy in the...
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Competition, innovation, and public policy in the digital age: is the ...

United States. Congress. Senate. Committee on the Judiciary - 2003 - 144 lapas
...international trade association serving the $ 1 9 billion home entertainment industry. VSDA represents mote than 1,700 companies throughout the United States,...other related businesses that constitute and support die home video entertainment industry. Statement of Video Software Dealers Association "Competition,...
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How Hollywood Works

Janet Wasko - 2003 - 260 lapas
...throughout the United States, Canada, and a dozen other countries. Membership includes video and video game retailers (both independents and large chains), as...motion picture studios, and other related businesses. DVD (digital versatile disc).8 The DVD "revolution" started in 1997 after the price of players fell...
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The Impact of Interactive Violence on Children: Hearing Before the Committee ...

United States. Congress. Senate. Committee on Commerce, Science, and Transportation - 2003 - 84 lapas
...divisions of all major and independent motion picture studios, video game and multimedia producers, and other related businesses that constitute and support the home video entertainment industry. Video game sales and rentals are an important and increasing segment of the home video industry. In...
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Violent and Explicit Video Games: Informing Parents and ..., 4. sējums

United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Commerce, Trade, and Consumer Protection - 2006 - 164 lapas
...full spectrum of retailers (from single-store specialists to multi-line mass merchants), distributors, the home video divisions of major and independent...related businesses that constitute and support the home entertainment industry. Statement of Entertainment Merchants Association Hearing on Violent and Explicit...
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