Inhabited Information Spaces: Living with your DataDavid N. Snowdon, Elizabeth F. Churchill, Emmanuel Frécon Springer Science & Business Media, 2006. gada 28. apr. - 329 lappuses In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create. |
No grāmatas satura
1.–5. rezultāts no 58.
v. lappuse
... possible a few years ago, and the machines have become somewhat less obtrusive, much of the “mind set” has stayed the same. It is the visions of huge calculating machines spanning massive rooms, trying to recreate an absolute artificial ...
... possible a few years ago, and the machines have become somewhat less obtrusive, much of the “mind set” has stayed the same. It is the visions of huge calculating machines spanning massive rooms, trying to recreate an absolute artificial ...
vi. lappuse
... possible and avoid doing “traditional HCI”, which was mainly involved in improving computers as they were. Our ideas were designed to balance questions of technically “how”, with questions of “why?” and “what for?”. And the aim was to ...
... possible and avoid doing “traditional HCI”, which was mainly involved in improving computers as they were. Our ideas were designed to balance questions of technically “how”, with questions of “why?” and “what for?”. And the aim was to ...
vii. lappuse
... possible public, and make it socially interactive for large groups of people, in meaningful ways? And in similar spirit to the first theme, how can such environments link to the physical everyday world rather than be removed from it? At ...
... possible public, and make it socially interactive for large groups of people, in meaningful ways? And in similar spirit to the first theme, how can such environments link to the physical everyday world rather than be removed from it? At ...
4. lappuse
... possible to imagine a system that enables co-located groups to co-operatively work with information by using a display projected onto physical artefacts. Research into IIS also overlaps with work carried out in Social Navigation, which ...
... possible to imagine a system that enables co-located groups to co-operatively work with information by using a display projected onto physical artefacts. Research into IIS also overlaps with work carried out in Social Navigation, which ...
8. lappuse
... possible with a mature VR system. In Chapter 13, Roberts considers communication architectures for IIS, describing the most important networking issues that need to be faced when trying to construct distributed IIS systems. He also ...
... possible with a mature VR system. In Chapter 13, Roberts considers communication architectures for IIS, describing the most important networking issues that need to be faced when trying to construct distributed IIS systems. He also ...
Saturs
6 | |
11 | |
PlaceWorld and the Evolution of Electronic Landscapes | 25 |
Using a Pond Metaphor for Information Visualisation and 9 | 51 |
A Mixture of Old and New Media 6 7 | 70 |
The Computational Interplay of Physical Space and Information Space | 101 |
Virtual Conferencing | 115 |
Enhancing Avatar Representations in 8 | 132 |
New Ideas on Navigation and View Control Inspired by Cultural 4 | 151 |
Presenting Activity Information in an Inhabited Information | 181 |
A Programming Architecture for the Prototyping of | 211 |
Communication Infrastructures for Inhabited Information Spaces 7 | 232 |
Peertopeer Networks and Communities 2 3 | 269 |
Inhabitants Uses and Reactions to Usenet Social Accounting Data | 291 |
References 307 | 306 |
Citi izdevumi - Skatīt visu
Real-Time and Embedded Computing Systems and Applications: 9th International ... Jing Chen,Seongsoo Hong Ierobežota priekšskatīšana - 2004 |
Inhabited Information Spaces: Living with Your Data David N. Snowdon,Elizabeth F. Churchill,Emmanuel Frécon Ierobežota priekšskatīšana - 2004 |
Inhabited Information Spaces: Living with your Data David N. Snowdon,Elizabeth F. Churchill,Emmanuel Frécon Priekšskatījums nav pieejams - 2014 |
Bieži izmantoti vārdi un frāzes
able actions activity allows application approach areas audio avatars awareness behaviour building called camera chapter characteristics City collaboration communication complex conference connected created creatures described detail developed devices discussion display distributed DIVE documents effect entity example experience explore Figure give graphics images implemented indicate information space inhabited initial interaction interest interface issues means meeting messages method move movement nature navigation newsgroup objects offers participants particular performance person physical PlaceWorld Pond position possible posts present problems programming query rendering representation represented require result screen selected server shared shoal social sound space structure studies task tion Tower users virtual environment visualisation