Inhabited Information Spaces: Living with your DataDavid N. Snowdon, Elizabeth F. Churchill, Emmanuel Frécon Springer Science & Business Media, 2006. gada 28. apr. - 329 lappuses In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create. |
No grāmatas satura
1.–5. rezultāts no 34.
ix. lappuse
... described in this volume would not have taken place without funding from the European Commission. We would also like to thank SICS, XRCE and FX Palo Alto Laboratory for supporting our activities within this domain. Rosie Kemp and ...
... described in this volume would not have taken place without funding from the European Commission. We would also like to thank SICS, XRCE and FX Palo Alto Laboratory for supporting our activities within this domain. Rosie Kemp and ...
7. lappuse
... described, with a focus on the mechanisms it provides to allow developers to rapidly develop VR applications, including IIS. DIVE provides several different APIs (application programmer's interfaces) and mechanisms for. 1 ...
... described, with a focus on the mechanisms it provides to allow developers to rapidly develop VR applications, including IIS. DIVE provides several different APIs (application programmer's interfaces) and mechanisms for. 1 ...
8. lappuse
... described in order to give concrete examples of the techniques described in the earlier part of the chapter. 1.2.5. Community. Robinson's chapter deals with peer-to-peer networks and communities. Robinson argues that the concept of peer ...
... described in order to give concrete examples of the techniques described in the earlier part of the chapter. 1.2.5. Community. Robinson's chapter deals with peer-to-peer networks and communities. Robinson argues that the concept of peer ...
23. lappuse
Esat sasniedzis šīs grāmatas aplūkošanas reižu limitu.
Esat sasniedzis šīs grāmatas aplūkošanas reižu limitu.
24. lappuse
Esat sasniedzis šīs grāmatas aplūkošanas reižu limitu.
Esat sasniedzis šīs grāmatas aplūkošanas reižu limitu.
Saturs
6 | |
11 | |
PlaceWorld and the Evolution of Electronic Landscapes | 25 |
Using a Pond Metaphor for Information Visualisation and 9 | 51 |
A Mixture of Old and New Media 6 7 | 70 |
The Computational Interplay of Physical Space and Information Space | 101 |
Virtual Conferencing | 115 |
Enhancing Avatar Representations in 8 | 132 |
New Ideas on Navigation and View Control Inspired by Cultural 4 | 151 |
Presenting Activity Information in an Inhabited Information | 181 |
A Programming Architecture for the Prototyping of | 211 |
Communication Infrastructures for Inhabited Information Spaces 7 | 232 |
Peertopeer Networks and Communities 2 3 | 269 |
Inhabitants Uses and Reactions to Usenet Social Accounting Data | 291 |
References 307 | 306 |
Citi izdevumi - Skatīt visu
Real-Time and Embedded Computing Systems and Applications: 9th International ... Jing Chen,Seongsoo Hong Ierobežota priekšskatīšana - 2004 |
Inhabited Information Spaces: Living with Your Data David N. Snowdon,Elizabeth F. Churchill,Emmanuel Frécon Ierobežota priekšskatīšana - 2004 |
Inhabited Information Spaces: Living with your Data David N. Snowdon,Elizabeth F. Churchill,Emmanuel Frécon Priekšskatījums nav pieejams - 2014 |
Bieži izmantoti vārdi un frāzes
able actions activity allows application approach areas audio avatars awareness behaviour building called camera chapter characteristics City collaboration communication complex conference connected created creatures described detail developed devices discussion display distributed DIVE documents effect entity example experience explore Figure give graphics images implemented indicate information space inhabited initial interaction interest interface issues means meeting messages method move movement nature navigation newsgroup objects offers participants particular performance person physical PlaceWorld Pond position possible posts present problems programming query rendering representation represented require result screen selected server shared shoal social sound space structure studies task tion Tower users virtual environment visualisation