Gaming, Simulations and Society: Research Scope and Perspective ; [34th Annual Conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan, August 25 - 29, 2003]International Simulation and Gaming Association. International Conference, R. Shiratori, K. Arai, F. Kato Springer Science & Business Media, 2005 - 320 lappuses The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different. |
Saturs
Toward a New Science of Simulation and Gaming ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline | 3 |
Social Sciences and Simulation and Gaming | 9 |
The Game of Forming a Coalition Government | 11 |
Environmental Commons Game Is the Free Rider a Bad Apple? | 21 |
Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage VEQRESSAITAIVirtual Earthquake RESponses | 29 |
The Urban Network Game A Simulation of the Future of Joint City Interests | 39 |
A Report of UMart Experiments by Human Agents | 49 |
Price Competition Between Middlemen An Experimental Study | 59 |
Openness A Key to Good Team Performance | 159 |
A Business Game with Social Consequences | 169 |
Designs and Tools of Simulation and Gaming | 177 |
An Evaluation of RolePlaying Gaming on Reformation Toward Sustainable Rural Society How to Awaken a Regional Context in Citizens | 179 |
Congruent Facilitation of Simulations and Games | 189 |
The Loss of Concentration by the Effects of the Timing of Commercial Breaks | 199 |
Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting | 207 |
Effective Learning Through Gaming Simulation Design | 217 |
Social Relevancies in Simulation and Gaming | 69 |
Facilitation in Communication Toward a Study of an Educational Gaming Simulation | 71 |
The Features and Roles of Simulation Software in the Classroom | 81 |
Instructional Activities Game A Tool for Teacher Training and Research into Teaching | 91 |
Prefrontal Cortex Deactivation During Video Game Play | 101 |
The Quantity and Context of Video Game Violence in Japan Toward Creating an Ethical Standard | 111 |
Background and Current Status of Learning Games in the Field of Japanese School Education | 121 |
Yutori Is Considered Harmful AgentBased Analysis for Education Policy in Japan | 129 |
Strategies and Policy Exercise | 137 |
Simulations and Social Responsibility Why Should We Bother? | 139 |
Motivation Styles to Speak Out Decision Rules and Group Size as Determinants of Group Decision Making Simulation of Meetings | 149 |
For the Knowledge Society How to Involve Human Resources in Gaming | 227 |
Paradigms in Simulation and Gaming | 237 |
Social Contributions and Responsibilities of Simulation and Gaming Thoughts on the Retirement of Gaming Simulations | 239 |
Enhancing Policy Development Through ActorBased Simulation | 249 |
Complex Project Management and Gaming Simulation Methodology Enriching Interfaces Between the Mission and Performance | 259 |
Possibilities and Prospects of OnLine Games in Asia | 269 |
Information Technology Policy and Culture in France | 279 |
30 AgentBased Simulation of Alliance of Automobile Enterprises | 289 |
ISAGA 2003 Program | 299 |
315 | |
Citi izdevumi - Skatīt visu
Gaming, Simulations and Society: Research Scope and Perspective R. Shiratori,K. Arai,F. Kato Ierobežota priekšskatīšana - 2006 |
Gaming, Simulations and Society: Research Scope and Perspective R. Shiratori,K. Arai,F. Kato Priekšskatījums nav pieejams - 2014 |
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academic activity actors agent-based agent-based modeling agents Arai ask price behavior Brabant City Business Game Chairman Chiba Institute citizens Class Network classroom communication competition cooperation corporations CSR-related culture debriefing discussion effects environment environmental evaluation experiment facilitator free rider gaming research gaming simulation goals innovation Institute of Tech interaction Internet ISAGA issues Japan Japanese JASAG Keio Univ Keio University Kiyoshi Arai knowledge Kyoto Kyoto Sangyo University leader Mokros Nagoya on-line games operation Osaka Osaka Prefecture oxyHb Pacific sauries packaged game participants Personal computer gaming planning play players political problem project management regional context response role role-playing game Sakamoto session simulation and gaming simulation game situation social society strategy subjects teachers teaching Technology theory tion Tokyo Institute U-Mart University Chapter users video game violence