Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
1.–5. rezultāts no 19.
... matrix theory. The plaintext and ciphtertext are 64x64 Boolean matrices while the secret key is also a 64x64 matrix. The structure of FEA-M is chosen to provide confusion and diffusion and to facilitate both hardware and software ...
... matrix representation of texture feature. This approach explored the gray level spatial dependence of texture. It first constructed a co-occurrence matrix based on the orientation and distance between image pixels and then extracted ...
... matrix to take advantage of both the statistics-based and transform-based texture analysis. Shape In multimedia content analysis, depending on the applications, many require the shape representation to be invariant to translation ...
... matrix, which describes how each point on the object is connected to other points. The eigenvectors of the stiffness matrix are called modes and span a feature space. All the shapes are first mapped into this space, and similarity is ...
... matrix and then used the auto-correlogram and correlogram as the similarity measures. Their experimental results showed that this approach was more robust than the conventional color histogram approach in terms of retrieval accuracy ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |