Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
1.–5. rezultāts no 46.
... frame differencing for simple keyframe extraction and providing a visual table of contents. An editor using a TV broadcast archive would need high level descriptions to find the appropriate scene, e.g., President Clinton shaking hands ...
... frames (images) and an associated audio track. It is a content-rich medium in which actions and events in time and space comprise stories or convey particular information. Some of the methods for image and audio analysis can be used in ...
... frames recorded from a single camera. It is the building block of video streams. • Key frame is the frame which represents the salient visual content of a shot. Depending on the complexity of the content of the shot, one or more key frames ...
... frames are analyzed. This implementation employed a two-step approach. Video frames are compared based on their representation using a vector of subsets of DCT ... frames. The histogram of the whole frame 14 Media Content Management.
... frames. This is evidenced in Bolle, Yeo and Yeung (1998)—there are 300 shots in a 15-minute video segment of the movie “Terminator 2—Judgment Day,” and the movie lasts 139 minutes. Because of the large number of key frames, asimple 1D ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |