Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
1.–5. rezultāts no 66.
... define their requirements incrementally and the design team to prototype their ideas interactively and collaboratively. The tool also enables the reusability of the designed components in future projects and the maintainability of the ...
... definition querying of high-level concepts such a MOUNTAIN and SUNSET. These advanced capabilities are supported by a powerful graphical query mechanism and a high-dimensional indexing structure based on linear mapping. Chapter 16 ...
... defined as a selection of the colors from the quantized color space. Because Color Set feature vectors were binary, a binary search tree was constructed to allow fast search. Texture Texture refers to visual patterns that have ...
... defines a stiffness matrix, which describes how each point on the object is connected to other points. The eigenvectors of the stiffness matrix are called modes and span a feature space. All the shapes are first mapped into this space ...
... defined as a collection of semantically related and temporally adjacent shots, depicting and conveying a high-level concept or story. While shots are marked by physical boundaries, scenes are marked by semantic boundaries. Some of the ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |