Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
1.–5. rezultāts no 41.
... contains richsemanticinformation prone to multiple interpretations and uses. For example, in addition to annotation to a JPEG file “Nancy's picture,” we have a histogram of the image which can be used for representing the visual content ...
... contain single type of media: for example an advertising agency could be interested in storing only images and using methods for analysis, retrieval and browsing of images, while a user might want to have his own MP3 library at home ...
... contains important information about the structural arrangement of surfaces and their relationships to the surrounding environment (Haralick, Shanmugam & Dinstein, 1973). In the early 1970s, Haralick et al. (1973) proposed the co ...
... contains an equal number of consecutive shots. Each segment is further divided into sub-segments; thus constructing ... contain a few thousand shots and key frames. This is evidenced in Bolle, Yeo and Yeung (1998)—there are 300 shots in ...
... contain a list of arcs, i.e., a pointer to a shot model and a pointer to the next state. In contrast, Yeung et al. (1995; 1996) describe content characterization by a two-step process of labeling, i.e., assigning shots that are visually ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |